AxiomGames / AxiomLauncher

Axiom Engine's C# WPF launcher
The Unlicense
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Project Generation #1 #1

Open benanil opened 2 years ago

benanil commented 2 years ago

we will select path and copy template project files to selected file Assets/ # default assets like meshes, textures, materials, we can add option for adding primitives such as rock, house, sword etc Src/ C++, C# files Configs/ # json data for engine configuration Data/ # binary and json game&scene data will be in this

for project files we have two option

  1. CMakeLists.txt we build cmake with commands in runtime
  2. GameName.sln we need to create a template .sln with cmake ourself copy to project dir replace project name and stuf in .sln file example video https://www.youtube.com/watch?v=miqv3m3_KPg&list=PLU2nPsAdxKWQYxkmQ3TdbLsyc1l2j25XM&index=17

for C# scripting language second option is must

benanil commented 2 years ago

I will try second approach