Open laetemn opened 2 years ago
Would also provide another avenue for users to write their own functionality without touching the actual project.
I found a few things regarding creating plugins. I believe they can serve as a basis for implementing the feature in a future version of the program.
1 - https://docs.microsoft.com/en-us/dotnet/core/tutorials/creating-app-with-plugin-support 2 - https://www.codeproject.com/Articles/831823/Plugin-framework 3 - https://www.codeproject.com/Articles/26273/Plugins-Manager 4 - https://www.codeproject.com/Articles/5420/Creating-a-Flexible-Dynamic-Plugin-Architecture-un 5 - https://www.codeproject.com/Articles/4691/Plugin-Architecture-using-C
When the program is rewritten in WPF, we can implement plugin functionality, among other new features.
It's coming along, migrating slowly. Don't want to dump everything at once, and then clean up. I'll have something worth showing soon. I mean, my repo "GCBM2" (Need to rename) is available to checkout, but.. nothing much more than basic UI at this point. https://github.com/sjohnson1021/GCBM-WPF
Plugins must be DLL files, being stored in a specific folder (plugins).
The plugins will be loaded when starting the program, in addition to having a specific screen to be able to handle the plugins (activate, deactivate, update, delete).
Suggestion of some functions that can be included as plugins: