AxlLind / Strive

Infinite jumper mobile game created in Unity.
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Fix bug #54 #56

Closed Jontpan closed 7 years ago

Jontpan commented 7 years ago

I had moved the moving portion to update isteand of fixedupdate, but the pause logic was still in fixedupdate Moved pause check to update

Jontpan commented 7 years ago

mmmmaybe. It was somehow kinda jittery when it was in fixed but logically that would make sense.,

AxlLind commented 7 years ago

Yes, you're right. Just tested it out and the platform movement is a bit less smooth in FixedUpdate. I didn't notice any strange physics behaviour with them in Update so we might just keep the code in Update unless we do notice bugs.