The speed by which the moving platforms move is done in Update() which means it varies depending on your FPS.
Could either be moved to fixedUpdate() but be explored that option earlier and it made the movement look jagged. Should probably be scaled with time.DeltaTime().
The speed by which the moving platforms move is done in Update() which means it varies depending on your FPS.
Could either be moved to fixedUpdate() but be explored that option earlier and it made the movement look jagged. Should probably be scaled with time.DeltaTime().