Ayfel / PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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License #12

Closed Dawid93 closed 4 years ago

Dawid93 commented 4 years ago

Hello, I can't find anything about license in this repository so could you tell me can I use this script in my personal or commercial projects?

If this is not a problem for you I suggest to add a clear license like CC0 to Readme.md for future users.

Ayfel commented 4 years ago

Yes go ahead and use it freely. I can add a simple license in the readme, good idea 😊

Dawid93 commented 4 years ago

Thanks for the answer. ;)