Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Hello, I can't find anything about license in this repository so could you tell me can I use this script in my personal or commercial projects?
If this is not a problem for you I suggest to add a clear license like CC0 to Readme.md for future users.