Ayfel / PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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No feedback #14

Closed ahmaadaziz closed 3 years ago

ahmaadaziz commented 3 years ago

When I clicked on Bake prefab from assets the editor just froze there was no visual feedback as to if the lights were being baked...were they? Usually, it takes 15-20 mins to bake the same prefab, so should I just wait for 20 mins and hopefully it magically bakes and unfreezes? Or is there a problem?

(I know it's technically not an issue that I should open up but there was no other way to ask the question 😉)

Ayfel commented 3 years ago

You are right there is no prompt currently showing the progress but I can look into adding one, I dont know if Unity reports back some but it should. But yes it freezes and it should be baking.

There is a small visual feedback at least in Windows when I bake which is the Unity icon at the bottom which shows a green fill up (not a fix, just a trick :p).

Thanks for the comment anyway, I will look into it when I have some time.