Closed BGDaan closed 3 years ago
I guess it's only applied on Awake and scene loaded, at runtime (play mode) @Ayfel I wonder if adding a ExecuteAlways tag to make it happen in Editor & Prefab Mode as well would have any drawback ?
You are right. It works. Thank you for clearing that up :)
Yes you are right about that, I dont think there is any drawback, so I might add that in the next commit, thanks : )
I'm having some trouble using this. After baking my lights when I do the Assets > Bake Prefab Lightmaps everything seems to be going well. The script on the prefab is being populated.
But then when I look into the prefab, everything is unlit again. It's not being applied. And going back to the scene everything is gone as well. Do you have any insights on this issue?
I'm working on Unity 2019.2.9f1.