Ayfel / PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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fog is invalid #17

Closed SiMaLaoShi closed 3 years ago

SiMaLaoShi commented 4 years ago

Can you support fog

Ayfel commented 4 years ago

Can you elaborate on what the issue is?