Ayfel / PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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Warning in 2020.1.2f1 #18

Closed saneery closed 4 years ago

saneery commented 4 years ago

Show this warning

Assets/PrefabLightmapData.cs(272,48): warning CS0618: 'LightmapEditorSettings.mixedBakeMode' is obsolete: 'LightmapEditorSettings.mixedBakeMode is obsolete, use Lightmapping.lightingSettings.mixedBakeMode instead. '
Ayfel commented 4 years ago

Fixed in the last commit : )

saneery commented 4 years ago

Thanks! ❤️