Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
Hello all,
I was able to get the script to generate the light maps, but when I load the prefabs in a different scene there is no visual change.
Is there a video somewhere showing the proper workflow?
@Ayfel: I was hoping to email or DM you but I couldn't find how to do that. The company I work for is working on a fairly large project that has an "Infrared" view and we think this might be the tool we need to simulate hot spots on our models. We would love to chat about the tool and possibly some minor consulting work.
Hello all, I was able to get the script to generate the light maps, but when I load the prefabs in a different scene there is no visual change. Is there a video somewhere showing the proper workflow?
@Ayfel: I was hoping to email or DM you but I couldn't find how to do that. The company I work for is working on a fairly large project that has an "Infrared" view and we think this might be the tool we need to simulate hot spots on our models. We would love to chat about the tool and possibly some minor consulting work.