Closed Nolkeg closed 3 years ago
Yes, I use this with assetbundles myself, you need to use the same setting for lightmap encoding quality in both projects I believe, in projectsettings (at least in some mobile platforms)
https://docs.unity3d.com/Manual/Lightmaps-TechnicalInformation.html
Thanks
I managed my prefabs in another Unity project and build them to assetbundle to use in the main project. Does my workflow compatible with this script?