Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
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Normal maps not showing properly on instantiated prefab #70
Hi, I have a huge prefab with the lighting baked into it. However, in prefab mode and when instantiated, the normal maps aren't being shown properly. I keep the prefab as an addressable and then upload the bundles in Digital Ocean. Here is a screenshot:
Here is a screenshot of when the prefab is put already into the scene:
Any reasons as regards to what happened? And any potential fixes?
Hi, I have a huge prefab with the lighting baked into it. However, in prefab mode and when instantiated, the normal maps aren't being shown properly. I keep the prefab as an addressable and then upload the bundles in Digital Ocean. Here is a screenshot:
Here is a screenshot of when the prefab is put already into the scene:
Any reasons as regards to what happened? And any potential fixes?