Removes the UnknownBytes from GameObject and instead reads object rotation (as quaternion) followed by position.
The old value ObjectPosition has been renamed to ObjectScale.
Also renamed the Position.cs class to Vector3 since it's also used to read object scale and position.
Removes the UnknownBytes from GameObject and instead reads object rotation (as quaternion) followed by position. The old value ObjectPosition has been renamed to ObjectScale.
Also renamed the Position.cs class to Vector3 since it's also used to read object scale and position.