Open AyserJamshidi opened 6 years ago
Doors are considered geometrical objects with no name or properties apart from a bounding box position. Try to use the bounding box position as a wall and compare player/target positions, check if bounding box is obstructing view, if so, then the player can in fact not see its target.
First revision has been applied and works flawlessly inside of Sauro Supply Base.
Build 191 implements revision 2 showing performance improvements. Doors with geo mesh of vritra_common_door are not detected, server side geo issue possibly. Will improve later. Moving to TODO.
Mobs near geodata doors get line of sight issues