Azaezel / Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames
MIT License
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PBR-cubemaps and forward lit materials #19

Closed Azaezel closed 9 years ago

Azaezel commented 9 years ago

work the kinks out of cubemapping related to forward lit materials. currently no accounting for roughness/spec properly. (look to the 'specular map'. also need to cook up a better name for that to avoid artists getting thier heads turned around)