Closed ghost closed 5 years ago
we recently shifted things over nomenclature wise from prepass to deferred to reflect whats actually going on better. might have missed a few spots. will crosscheck.
Yeah, just did a fresh checkout-and-compile. worked this end. crosscheck against: https://github.com/Azaezel/Torque3D/commit/2ed8290116828bc04c29432befae8617663c6c78
Thank you very much!! I'll try with this commit so. I've ask you some question about gbuffer packing: http://forums.torque3d.org/viewtopic.php?f=9&t=55&p=6188#p6188
Hi, Thank you very much for these contributions, they are trully asesome!!! i've found PBR branch has some issues:
getPrePassMat() is not member of TerrainCellMaterial MRTLightmapsDuringPrePass is not member of AdvancedLightBinManager PrePassBin is not member of SceneData Some MFT_DeferredEmptySpec identifies are undefined.
Are you performing some lighting prepass in final full deferred rendering scheme?
ps: sorry, i've just a newbie in t3d