Closed Azaezel closed 8 years ago
essentially what needs addressing is the blend operation used by: https://github.com/Azaezel/Torque3D/blob/deferred_complete/Templates/Full/game/core/scripts/client/lighting/advanced/deferredShading.cs#L24
Good Job! :P Fixed!!!
due to the nature of deferred using postfx as thier tie-ins, material and object editors backgrounds are black