Azaezel / Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames
MIT License
16 stars 2 forks source link

linear review #8

Closed Azaezel closed 9 years ago

Azaezel commented 9 years ago

While the hlsl/glsl ^2.2 and ^1/2.2 methods do serve to convert rgb to sRGB, the preference is to convert the methodology to a more texture-object based approach.

LuisAntonRebollo commented 9 years ago

Better dont overcomplicate issue, we are going to work with currect code. We can review later for a future merge.