Azanor / thaumcraft-beta

Location for Thaumcraft beta testers to report problems, suggestions and errors.
MIT License
139 stars 103 forks source link

(Suggestion)Rebalancing the infusion system #1168

Closed ghost closed 6 years ago

ghost commented 6 years ago

since thaumcraft 6 it is nearly impossible to perform infusions because they get unstable way to fast no matter what im doing most things wont work because of this. as an example i cant use thaumic enchantments because firstly it wont take the enchanted books and also the items are knocked of way to fast.

Reassembly commented 6 years ago

Changes are supposedly coming that should make infusion stabilization a little easier. In the meantime, one way to counteract items being knocked off pedestals is to connect some hoppers to your pedestals and load them up with spare items (of the same type). If something gets knocked off by instability, it'll be instantly replaced by the hopper, allowing the infusion to continue.

Also, there's been some analysis done on the infusion stability mechanics in the comments for #1115, that might give you a little more help with finding a way to stabilize your infusions.

wamc2017 commented 6 years ago

https://github.com/Azanor/thaumcraft-suggestions is maybe the best place for suggestions...

Azanor commented 6 years ago

This issue was moved to Azanor/thaumcraft-suggestions#374

praecipitator commented 6 years ago

Something should be done allright.

I kinda see the point of getting rid of the classical candle rooms, but not really of the currenty necessary 5 stabilizers with 25 generators. These steampunk-y devices look a little out of place in an infusion room IMHO. Not to mention the fact that they aren't even nearly enough...

I think the altar needs better stabilisation items, so that instead of placing a sh*tload of cheap items, you need a few, but expensive ones.

Or something somewhat different. A different kind of stabilizer, which makes stabilizing light, but destabilizes the altar if placed too close. The light then needs to be redirected using relays (like the vis relays in earlier versions) into the altar. Explanation could be like: it drains reality around it, and shoots it out in the direction it's turned, so that reality at the target gets thicker, and around the device thinner.

This could have some side effects on the surrounding area. Increased mob spawn rate, certain special mobs spawn (endermites?), and rifts form at even lesser taint levels. Maybe you also get more warp effects, as the eldrich abominations from the void have less of a barrier between them and you.

Edit: general idea about the strength of local reality vs rifts: the thicker reality is, the harder it is for a rift to form, but if it does, it does so in a much more violent way than it otherwise would, and opens to a larger size, too. This could be compared to pressure: if reality is thin, it will pop fast and release the pressure. If it's thick, then the pressure will build up to dangerous levels, and do some serious damage when it finally breaks through.