Azanor / thaumcraft-beta

Location for Thaumcraft beta testers to report problems, suggestions and errors.
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[Beta 6.21] Feedback from my blind playthrough, Part 3 #1291

Closed lOmicronl closed 6 years ago

lOmicronl commented 6 years ago

Hello Azanor, I'm currently in my first, "blind" run of Thaumcraft 6. I had previously played 2, 3 and 4, but not 5. And even though it's still in beta, I can already say that version 6 might be my favorite Thaumcraft ever. 2 was really hard to beat in my book, but 6 makes all the right callbacks while combining it with all the great new ideas you've had since then. It's brilliant.

While playing, I've made a list of various things that struck me as odd or wrong. I realize the mod is not done, and that some (or even all) of the things I'm going to remark on are simply down to that. I'm still going to write down all of it, in hopes that at least something will help you in some form or other. Gonna split it up, though, to keep the issue thread from being too unfocused.

This is part 3 (the big one): Flux and Taint.

The Thaumonomicon casually references taint and vitium essentia all over the place, as if it expects me to know exactly what it is right from the start. Problem: I've never seen as much as a single tendril. I was wondering if it might come out of the rift, but it didn't - or if it did, I simply missed it (which is something that should be avoided, game design wise, when it comes to progress-gating elements). I've explored quite a bit, too. Three vanilla maps worth at zoom level 3, so 64x64x3 chunks. No natural taint anywhere I can see. And the Thaumonomicon gives zero guidance. I suppose the Taint entry will show up once I actually find it, which is logical on one hand but doesn't steer the player toward that discovery at all.

Right now, I am gated by my lack of vitium availability on the following research subjects:

lOmicronl commented 6 years ago

Playing some more, I see now that there is a non-taint vitium source. Since I am on Hard difficulty, with Ender Zoo making mobs harder and adding some mean ones of its own, I put off going for a nether fortress at first.

I still think that everything I've written about flux knowledge being spread through the book before the discovery is made still applies, though. And if anything, my experience only underlines that you really can't assume players having checked off certain progress steps before getting deeper into Thaumcraft... It would be different if Thaumcraft itself was gated behind various vanilla advancements, but right now it starts with the player's first mining trip. I actually had a casting glove and focus before I even found a single diamond... or even bothered to seriously go look for them, in fact.

Azanor commented 6 years ago

This issue was moved to Azanor/thaumcraft-suggestions#435