Chunk loading and unloading seems to have problems around the amount of vis contained in the chunk, and the persistence of golem seals.
E.g., placing a Thaumic Dioptra shows this:
Then teleporting away, waiting a bit, and teleporting back shows this:
Note: There was nobody else in the chunk with the Thaumic Dioptra, and I did not move between the two screenshots.
This screenshot of a different Dioptra demonstrates it really well, but I don't have a comparison picture from before it happened:
This seems possibly related to #567 — changing the dormantChunkCacheSize setting from 100 to 64 (as someone suggested in that issue) seemed to improve it, but didn't resolve it.
Chunk loading and unloading seems to have problems around the amount of vis contained in the chunk, and the persistence of golem seals.
E.g., placing a Thaumic Dioptra shows this:
Then teleporting away, waiting a bit, and teleporting back shows this:
Note: There was nobody else in the chunk with the Thaumic Dioptra, and I did not move between the two screenshots.
This screenshot of a different Dioptra demonstrates it really well, but I don't have a comparison picture from before it happened:
This seems possibly related to #567 — changing the
dormantChunkCacheSize
setting from 100 to 64 (as someone suggested in that issue) seemed to improve it, but didn't resolve it.