Closed joelou1 closed 6 years ago
A way to find a similar answer would be this: on a creative world, move arcane pedistals slosly away from the altar and run a test infusion. In theory, if a pedistal is in range, stabilizers should be in range.
https://www.reddit.com/r/feedthebeast/comments/1wa62b/what_do_we_know_about_stability_in_tc4_infusion/ The most upvoted comment has numerical values. Perhaps, work with them as a baseline and experiment to see if they still apply.
Why don’t we just have a gander at thaumcraft’s code
It’s probably in the class for the infusion altar or the runic matrix
Because nothing prevents Azanor from changing the numbers in every subsequent beta version to mess with people who decompile JARs instead of figuring stuff out by experimenting. :)
Although this does make me think the size and effective range of the Altar for each specific playthrough could actually be randomly determined based on the world seed... you know, to avoid people just minmaxing their way through everything... Okay, I'm biased here, shoot me.
I've been wondering, ever since TC4, the altar's range for detecting stabilizing objects has changed, items considered as stabilizing has changed and etc. My question here is, at how much blocks of Distance Above, Under and on the sides of the Infusion Matrix do I have on TC6? I would like to avoid having unnecessary items within it's range and add stabilizing items accordingly.
https://www.reddit.com/r/feedthebeast/comments/1z57dg/want_to_know_how_thaumcraft_infusion_symmetry_is/?st=jh973s96&sh=efc72089
This link is the closest I got from an anwser, but it uses TC4's maths. I'd like to make sure it's still the same.