A suggestion that is both extremely and extensively discussed among the Thaumcraft community as well as extremely open to development and suggestion would be to allow the player to join the Crimson Cult or Eldritch Faction respectively, or even "embrace the taint" and allow special perks and abilities to each path chosen, though each faction is mutually exclusive and hostile to one-another.
An idea for implementation would be to allow research into certain paths, such as decoding the Crimson Cult's language and making a portal to their "headquarters", a ritual to summon a champion as a rite of passage that is common to most crimson cult members and etcetera, and they will eventually reach a point at which they can peacefully interact and coexist alongside Crimson Cult members which will from that point on defend the player and not attack them on sight. Another further extension of this might be the ability to craft crimson equipment and cast the spells demonstrated by Crimson Clerics.
The Eldritch may be unlocked through another "Eldritch Epiphany" which would allow the player immediate insight into their ancient conspiracies and magics that allows the player to communicate with them or their leader and join them, though this is very open to interpretation and further suggestion would likely be unheeded as well as limiting for creative licence.
Joining the taint may be through a "controlled infection" in which the player uses the crucible to craft a "taint virus" that over time invades their system, creating a time during which they either receive many benefits such as extremely low vis costs or many debuffs, depending on the nature of the illness. Eventually, the player would reach a point at which they are fully "infested" by the taint, though aesthetic changes are optional and open for interpretation. They would then be able to harness specific "taint technologies" and use weaponized bottled taint in order to spontaneously convert various mobs into minions and grow defensive taintacles.
I would understand wholly if this seems to ambitious and difficult to implement, and in the end, the decision is up to you. Thank you for taking the time to read this suggestion.
This seems well-balanced and overall a well-thought-out suggestion. I myself would like to see this added to a future update, and see how expansive this could get when integrated into the lore.
A suggestion that is both extremely and extensively discussed among the Thaumcraft community as well as extremely open to development and suggestion would be to allow the player to join the Crimson Cult or Eldritch Faction respectively, or even "embrace the taint" and allow special perks and abilities to each path chosen, though each faction is mutually exclusive and hostile to one-another.
An idea for implementation would be to allow research into certain paths, such as decoding the Crimson Cult's language and making a portal to their "headquarters", a ritual to summon a champion as a rite of passage that is common to most crimson cult members and etcetera, and they will eventually reach a point at which they can peacefully interact and coexist alongside Crimson Cult members which will from that point on defend the player and not attack them on sight. Another further extension of this might be the ability to craft crimson equipment and cast the spells demonstrated by Crimson Clerics.
The Eldritch may be unlocked through another "Eldritch Epiphany" which would allow the player immediate insight into their ancient conspiracies and magics that allows the player to communicate with them or their leader and join them, though this is very open to interpretation and further suggestion would likely be unheeded as well as limiting for creative licence.
Joining the taint may be through a "controlled infection" in which the player uses the crucible to craft a "taint virus" that over time invades their system, creating a time during which they either receive many benefits such as extremely low vis costs or many debuffs, depending on the nature of the illness. Eventually, the player would reach a point at which they are fully "infested" by the taint, though aesthetic changes are optional and open for interpretation. They would then be able to harness specific "taint technologies" and use weaponized bottled taint in order to spontaneously convert various mobs into minions and grow defensive taintacles.
I would understand wholly if this seems to ambitious and difficult to implement, and in the end, the decision is up to you. Thank you for taking the time to read this suggestion.