Open chrisbecke opened 8 years ago
This is actually a really cool idea. I totally support.
I really like the tc4 research system, I like your idea
But Az would have to bring back the old way the scanner looked like in TC4, it was gorgeous! Because I am not looking at that thing for any more than a few seconds with the way it looks now.
Another benefit: Also this system encourages players at earlier stages to be creative with the puzzle solving, instead of just brute forcing it with a million aspects.
Problem: At the moment in TC 5.2, all research can be completed in a single sitting, given an ample supply of paper, ink sacks, and a select list of items to scan. Also, as the pool of aspects scales with the size of the research puzzle, "difficult" puzzles are not really more difficult to complete at all.
Proposal: Restore 'scanning' as a way for a player to gather research points for each aspect. However, in this proposal, scanned research points are not consumed during research, but contribute to the number of research points available when solving research puzzles - possibly as the square root of the scanned total.
So, a player that has scanned 100 research points worth of Ignis from the world, would be given sqrt(100) = 10 ignis points on their next research note, whatever the puzzle size.
Benefits: