Open Azanor opened 6 years ago
From @xenxero1 on March 9, 2017 20:44
A few of these seem a little over powered without durability or some other resource gate, but overall this list is awesome!
From @fingersome on March 9, 2017 20:57
@xenxero1 considering they all need vis to function, and have to be crafted (presumably by infusion in most cases) I feel they're mostly fair. Plus, "overpowered" is relative in minecraft imo.
From @xenxero1 on March 9, 2017 21:2
Just like Safekeepers ring, Deatheater's Girdle, and maybe beads of mending seem just a tad ridiculous. The only real criticism I have for it are those 3.
From @fingersome on March 9, 2017 21:9
Perhaps the beads ARE a bit op as is - also slightly redundant given that void tools repair themselves anyway.
From @nnystyxx on March 10, 2017 1:45
I do definitely think a greater expansion of Baubles' presence in TC6 would be nice. There's a lot of potentially not-too-difficult visual modifications to be made to the existing rings, amulets, et cetera to distinguish them from each other, and all of these functions seem cool. I love that some of them encourage different play styles, like the taint-based ones, or the Charm of Ash for when you really want XP but not drops. Balance may be an issue, and the Beads are perhaps a little extraneous, but overall these are great ideas in my opinion.
If you have any ideas for how they'd look, I can make really quick, hacky sprite edits of the existing items/baubles for funsies.
Some good suggestions here btw. I sort of skimmed this post when it was originally posted, but now that I'm in the 'adding content' phase of the alpha I'm looking over all the old suggestions.
The Prismatic Circlet would have to be delayed to the late game. Perhaps via some kind of late game variant of vis crystals? Vis prisms? The Angelic Wings could and should just be the Thaumostatic Harness - speaking of, it should just be a constant firework elytra (except when sneaking). The Geomancer's Ring could easily be exploited (cobblestone -> infernal furnace -> mine it -> repeat), so perhaps make crystals drop more when broken? Soothing Talisman would break Warp.
From @fingersome on March 9, 2017 20:14
Band of Sanity
Allows you to see your sanity wihtout holding a sanity meter.
Band of Aura
Allows you to see the aura levels without holding a thaumometer.
Voidseer's Pearl
Grants vis discount based on Permanent warp
Increases likelihood and severity of warp events when worn Has Warping II
"You peer into the inky blackness... you could swear you saw something staring back..."
Voidwalker's Sash
Dampens the damage taken from using portals based on permanent warp
Charm of Curiosity
Absorbs experience orbs with a chance to convert them into research resources.
Charm of Draining
Chance for slain mobs to drop their essentia as crystals.
Cleansing Charm
Converts Sticky and Temporary Warp to flux in the aura, slowly. "May cause indigestion, vomiting, intense sobriety, etc."
Festering Sash
Prevents Tainted poison when in tainted biome/standing on taint.
Tainted mobs ignore you.
Has Warping I.
Taintacle Necklace
Taintacles will become friendly, and attack your enemies. Has warping I. "You find this amulet's vice-like grip on your neck reassuring, somehow..."
Beads of Mending
Repairs equipped armor & items in inventory. Uses vis instead of experience
Orderly Sash
Sorts inventory for you Allows you to set items to ignore on the ground.
Safekeeper's Ring
Keeps your baubles and armor when you die. Effect stacks with 2 rings, allowing you to keep your hotbar as well.
Flagellant's Choker
Increases vis discount based on health.
<2 hearts = 20%
<4 hearts = 10%
<6 hearts = 5%
Deatheater's Girdle
Allows you to ignore the hunger debuf from rotten flesh
Also gain a weak regeneration buff from eating zombie brains.
Ring of Bone
Undead will ignore you, unless provoked.
Bloodthirsty Ring
Heal player for a portion of melee damage dealt.
Effect stacks with 2 rings.
Must deal damage to opponent, doesn't proc if opponent has shielding
Fierce Locket
Doubles potency of foci.
Searing Sash
Blazes & Firebats ignore you, unless provoked.
Charm of Ash
2x exp from mobs killed, but no drops.
Incendiary Amulet
Causes a large explosion that sets fire to nearby blocks when the player dies.
Creepers ignore you.
"You have to resist the urge to hiss softly in peoples ears when you sneak up behind them."
Molten Band
Increased chance to mine native clusters.
Effect stacks with 2 rings.
Charm of Gills
Grants Waterbreathing
Lunar Amulet
Slowly fills with vis.
Speed depends on the phase of the moon.
Holds half as much vis as the amulet of vis storage.
Soothing Talisman
Prevents any status effect from being applied to the player.
Thrifty Locket
Doubles Frugality of foci
Prismatic Circlet
Ancient Guardians will ignore you.
Fleeting Pendant
Increases player speed / jump.
Charm of Gusts
Repels projectiles.
Angelic Wings
Elytra, but also allows a double jump
Nimbus Ring
Double jump with a little puff of mist.
Effect stacks with 2 rings, allowing 2 extra jumps.
Combined with Angelic wings, allows for 3 consecutive jumps.
(Shamelessly stolen / inspired by the cloud in a bottle from terraria)
Stoic Circlet
Doubles your runic shielding.
Steadfast Charm
Doubles your runic shielding's recharge rate.
Sturdy Bandolier
Negates knockback, Doubles the knockback of your own attacks.
Burrower's Ring
Mine faster, the lower down in the world you are.
Effect stacks with 2 rings.
Geomancer's Ring
Chance to mine primal essentia crystals when mining stone, diorite, andesite or granite.
Chance to gain bonus crystals when breaking or right-clicking clusters.
Effect stacks with 2x rings, increasing chance.
Sash of Spiderclimb Allows you to climb walls like a spider. Also allows you to pass through web blocks unhindered and stand on top of them.
Copied from original issue: Azanor/thaumcraft-beta#27