Azanor / thaumcraft-suggestions

This area is specifically to post any suggestions or balance issues. The main area should be kept for bug reports only.
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Focus suggestions, retooled #173

Open Azanor opened 6 years ago

Azanor commented 6 years ago

From @fingersome on March 5, 2017 20:29

With the advent of the new focus system, I feel some new focus suggestions are in order! (Because let's be honest, spamming the suggestions folder is my reason for existing. I'm a shotgun, not a rifle.) Most of these are obvious, but anyway here goes:

Effects:

Mediums:

I've always liked the idea of Psi, but i've never played with it because thematically I found it a bit of a turn-off. I'm excited to see how deep the focus crafting mechanic in Thaumcraft 6 will be.

Copied from original issue: Azanor/thaumcraft-beta#20

Azanor commented 6 years ago

From @nnystyxx on March 10, 2017 2:4

If you don't mind, I've got a few effect ideas of my own that I'd like to chip in here. Pardon me if my terminology is inconsistent (or incredibly melodramatic), I'm adapting to the 'foci-as-effects' part of the new system.

More Effects:

Azanor commented 6 years ago

From @fingersome on March 12, 2017 1:10

@nnystyxx cool suggestions. The "wind" effect is kind of what I was going for with my suggestion for the "vector manipulation" effect. You could maybe change the "blades" effect so instead of metal it manifests scything winds that cut your opponent to ribbons instead or something. I like the idea of being able to get mob heads that way =3=

Azanor commented 6 years ago

From @nnystyxx on March 12, 2017 2:33

The idea is that the 'blades' effect creates temporary constructs kinda slapped together from vis that disintegrate moments later, like how the ice melts. So they're sort of blades, sort of really sharp bits of energy. One could describe it as wind too, though.

EDIT: Wind could be merged with Blades, and the original replaced with a sort of telekinesis/magnesis focus.