Azanor / thaumcraft-suggestions

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[Suggestion] Arcane Workbench NEEDS an overhaul! #337

Open Azanor opened 6 years ago

Azanor commented 6 years ago

From @Mr3DAlien on July 11, 2018 17:13

So let me explain. The Arcane Workbench is really boring now. The Amazing Thing about the Arcane Workbench was that you had to upgrade the Workbench with your wand and also the System that you could automate the Table and Craft whenever you want. For Example: In Thaumcraft 3 you simply put your wand in the Table and could craft if your wand was the right Tier because the Wand would charge up every Time. In Thaumcraft 4 You could make a wand only for crafting and link your node on the Table to charge up the wand automatically and Craft whenever you want. So my Idea is to implement Wands (Not for spells like in TC4/5) only for Crafting like in TC 3. So the Wands would act like a Vis Charge Relay now. It would increase your Vis Storage in your Workbench. So a better Wand is better Crafting. Now the Crystals should only allow to stack to 1 Crystal. This should because the Vis Charge Relay should now be there to take out the 6 Primal Aspects from Jars with the Essentia in them. So with this System, you would be able to simply use Crystals. But if you want at some Point of the Game to Craft whenever you want without the need of refilling Crystals all the Time, you Simply But a Vis Charge Relay on top and it would take the Essentia out of nearby Jars. So with This System, we would have back the Arcane Workbench upgrade system AND we would have the choice again to automate the Workbench again without doing or refilling anything, just craft whenever you want. I really hope this makes it into the Game because the Arcane Workbench was every time my favourite Workbench because it was so cool, but now it is just boring as hell. So please Azanor think about that because I love Thaumcraft and played all Versions (even ArcanaCraft). And sorry for the bad English, I was typing this fast :P

Copied from original issue: Azanor/thaumcraft-beta#1134

Azanor commented 6 years ago

From @LlamaTea on July 12, 2018 14:42

There are vis batteries in the newer versions and there is also an upgrade for the table that allows it to pull vis from multiple chunks. Which is essentially the same thing that you want, just not in wand form.

Azanor commented 6 years ago

From @Mr3DAlien on July 12, 2018 19:6

I know how the Arcane Workbench Works, that has nothing to do what my Idea is. Nothing against you, but can't you guys not just read the Text right and then give a Feedback about this? My Idea is to give back the Upgrade System to the Table, without wand there is no Upgrade System anymore you just have to put in the Crystals and that's it. Also, there is no way to automate the Crystals that have to put in. So as I said my Idea is to bring back the wands like in TC3 and use them for upgrading the Table INSTEAD of the charging thing. So for higher Crafting, you need higher wands. So the charging thing should no more set the vis you can use higher, it should allow the Table to pull out the Primal Aspects of jars nearby. So with that system, we could have back a nice Table which we can automate and don't have to put in Crystal over and over again. Because I think this is really boring and the fun part of Thaumcraft 4 was that you were able to put the charging thing on top and then auto-refill your wand without going to a Node and charge it up manually. So I hope I explained that better now.

Azanor commented 6 years ago

From @ghost on July 13, 2018 1:44

I feel the opposite, it would defeat the purpose of the aura being stronger and weaker in areas.

In TC 3 the wand limited how much of the aura you could draw. Easy to mess up the aura if not careful.

In TC 4 the vis charge relay made the table trivial and people always made the best wand to leave int he table.

In TC 6 the charger is used by two devices, the table and the focus manipulator, and your idea will have to have the manipulator revamp and make the crafting of some focus too easy. And it is to easy now to knock an aura all the way down in one chunk or nine if you have the charger.

Your idea will disregard the need to watch the aura and then it feels like you have a part of the mod that is no longer important to you. I feel like the aura should matter, and shouldn't be ignored. Don't forget if you drop he aura to low the book says it damages crystals in the chunk.

Remember we haven't seen the eldritch stuff, I am hoping for a vis charge relay upgrade that lets you draw from a 5x5 chunk area. Or maybe there is automated stuff in it.

To me your post really feels like you want the ability to ignore a core mechanic of the mod. Tell me how your idea will keep the aura mechanic meaningful.

Azanor commented 6 years ago

From @Mr3DAlien on July 15, 2018 12:39

Who said this, this is complete the opposite of what I mean. The Wand should simply do what the Charging Thing now does and the Charging thing should be there to pull out the Essentia from Jars nearby. So you would use up the Vis in the Aura that's the point. But not the Charging Thing on top would increase the Chunks around the Table.. The wand would and a better wand would give you more Chunks around the Table. So Vis = not stored in the Wand, The Wand is just an upgrade to increase the Tables range of Vis.

Azanor commented 6 years ago

From @ghost on July 15, 2018 13:39

Now I get what you mean. I rather see upgrades in the form of Eldritch then bringing back wands, myself.

Here is my take on your idea.

Azanor commented 6 years ago

From @Mr3DAlien on July 15, 2018 15:20

Also doesn't sound that bad I just want to be able to Automate the Table so you can Craft whenever you want without having the need to replace Crystal I know it is easy. But I like to know that I can make things work automatically. But what do you have specifically against the Wands? I mean Yes it is a new Thaumcraft but I personally Think that Thaumcraft was THAT mod with the cool Wands and now that they're gone, it feels like we lost the coolest Mod with the Wands. I liked the Idea of having a Wand in a specific Slot and let him do Things. So my Idea was just to bring them back in a Thaumcraft 3 way with the only difference that a Wand wouldn't storage the Vis in it rather than he would just Increase the Chunks the Table can take.

Azanor commented 6 years ago

From @ghost on July 17, 2018 2:17

A Few Reasons:

  1. I rather have a customization option, as that is how the alter, foci, and furnace are now. I feel wands in your idea would be static compared to them.

  2. Would confuse old players in how start TC 6 and progress. Those that havent tried it yet.

  3. To me TC 6 new system of stuff is refreshing and wands feel like we will be taking steps backwards. Regardless of what they would do.

Azanor commented 6 years ago

From @Mr3DAlien on July 17, 2018 17:11

To be real TC 6 kinda feels a step backwards to me, I mean it feels more like a mix of TC 4 and TC3 with less cool stuff. I loved the nodes and I loved the system you had to make laser beams and so on to automate things. Don't get me wrong I also love TC 6, but I think it shouldn't be a problem to add wands again. I mean Azanor even wanted to add wands to TC 6 just the bug with your hand that goes up and down stopped him implementing them because they would look weird with that. This bug is really annoying I made two maps for MC Realms and had to fight with this "bug" too. I mean let's be real, what looks cooler?

This one (TC 4) 2018-07-17_17 03 51

Or this one (TC 6) 2018-07-17_19 10 33

If you say the second one... I won't believe you :D

Azanor commented 6 years ago

From @ghost on July 17, 2018 20:26

Apparently you didn't have the vis relay issue that I had. Where they would break across chunk lines and have to be picked up and replace to work. Not just one but I would have to reset my entire vis relay system. So I couldn't use them in any decorative fashion and had to be easy to get too. I always had to build all stuff in one chunk and couldn't make nice looking bases. This affected me in vanilla TC or a modded pack. Don't get me wrong I liked them but they never worked right for me.

I like aura nodes, even when biome mods interfered with spawning them in.

Like I said I rather see a option system of upgrades instead of a static one. With each option having benefits and drawbacks/risks, even if it is wands.

Azanor commented 6 years ago

From @Mr3DAlien on July 17, 2018 21:22

Maybe it had something to do with a mod... I mean didn't you had a Chunk Loader. I transported Vis about big distances and it was never a problem nit in SinglePlayer and also not in Multiplayer

Azanor commented 6 years ago

From @ghost on July 17, 2018 21:46

Nope got the issue when only had TC 4 and some quality of life mods.(NEI, map and the such.)

It didnt matter if it was loaded or not with chunk loaders.

Azanor commented 6 years ago

From @Mr3DAlien on July 17, 2018 22:30

Ok I never had this Problem, but as I said wands wouldn't be the problem I think. ^^

Azanor commented 6 years ago

From @ghost on July 17, 2018 23:11

But yea like I said before choice base upgrades would be amazing. That have benefits and drawbacks to each choice.

I feel it would fit TC better as you are an experimenter with magic. As the furnace, alter and golems have really nice customization.