Open chrisbecke opened 8 years ago
weather manipulation isn't possible to limit to a biome or certain chunks without further modding. Vanilla style it's always server wide (and biome dependent -> rain is snow in snowy biomes, it never rains in deserts)
Herba in magical forests should have a much, much, much, much, much, much, much, much, much, much, much, much, much, much, (copy and paste eXpert) much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, (copy and paste eXpert) much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, (copy and paste eXpert) much, much, much, much, much, much, much, much, much, much, much, much, much, much, much, higher cost due to chance to spawn silverwood trees with full sized pure nodes. Like, huge ones that are awesome, but.... see above. If this is implemented, of course.
I propose a terrain manipulator as a device similar to a biome manipulator in that it will encourage the use of essentia, and the generation of flux, to manage with thaumcrafts various flux management devices.
The terrain manipulator will allow essentia to be piped into its 4 sides, and when given essentia, will consume vis and generate a variety of in world effects in an up to 10 chunk radius around the device:
Other effects can include increased or decreased mob spawning.
A very specific purpose of the device would be to be used in combination with the proposed biome manipulator where Terra (at least) would cause blocks exposed to the sky to regenerate as a biome appropriate block. i.e. if the biome manipulator has changed the area to desert, a terrain manipulator would alter exposed dirt to sand. Or an alteration to swamp would cause water source blocks to spontaneously spawn on low lying blocks near other water source blocks.