Azanor / thaumcraft-suggestions

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[Suggestion] More Cooperative/Competitive Thaumcraft #355

Open Ultrices opened 5 years ago

Ultrices commented 5 years ago

I feel like Thaumcraft is leaving aside player interactions. Of course, play together is still very nice, cooperating with resources and advancements, or competing with power... but I'm talking about researches wich interacts between players, I'm missing things like a "Ward Focus" or "Clone Research"not specifically this, just like Clone Research is pretty hard now that researches won't came on papers.

But yeah, I'm talking about things like the old Arcane Doors or something. I was thinking about a "Detect Life Focus", wich would let you see some "aura" of living creatures through the walls and maybe detect players with a different color. It would act as an AoE spell, affecting a region as the focus range, duration, and one of two settings: "Reveal to Caster", or just "Reveal to All", being able to filter who would see those auras in the affected space.

Also something like buffs: an inversion of the Petch's Curse — giving boosts instead of curses —, and a Shielding Ward, wich would give the target temporary hearts — just like the Thaumcraft 5 baubles' yellow hearts.

Other things interesting would be teleportation — some kind of Essentia Mirrors for living creatures —, and a Kinetic Focus, to push and pull items or creatures affected — push like the Fishing Rod and pull like the Air Focus, but either stronger and without the effect damage, and also affecting dropped items.

Leave there if anyone have another idea.

Daderic commented 5 years ago

Perhaps a head bauble that allows you to "open" someones mind by shift-right clicking on them. This could allow for... A. The opening of the mind's eye

B. Allowing you to see their research or steal one of their researches(nothing essential of course)

C. Disallowing your own body's movement, but allowing you to see through their eyes

D. The prerequisites to creating sentient golems that learn and improve themselves. (Keep them 
    invested, are you just might become the puppet). Possibly requiring psychology notes

E. Lowering warp/insanity? Possibly, if the other player has perm warp, it could have a chance of 
    lowering yours. Something along the lines of: _As I looked into their mind, I saw things similar to 
    that which I have been thinking. Perhaps I am not as crazy as I had initially thought..._

F. Making another player say something in chat(no commands)

G. Taking control of another player's body(making them highly resistant to physical damage) unless 
    said player has a sort of charm warding against it. (this one less likely than the others)

Just a few ideas, all to be taken with a grain of salt.