Azanor / thaumcraft-suggestions

This area is specifically to post any suggestions or balance issues. The main area should be kept for bug reports only.
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[Suggestion] Alter recipes or allow toggling to select recipe #453

Open Azanor opened 6 years ago

Azanor commented 6 years ago

From @SirMoogle on October 8, 2018 20:57

Some recipes in the Arcane Workbench are exactly the same with the only difference being they use different vis crystals--two good examples are the Barrier Stone and the Paving Stone of Travel. If I want to craft the recipe that isn't displayed by default I have to remove one of the vis crystal types that would be consumed to force it into my desired recipe. I suggest having one of the recipes altered or adding a button to the interface to toggle the output.

Copied from original issue: Azanor/thaumcraft-beta#1490

Azanor commented 6 years ago

From @apmax on October 10, 2018 19:55

What if the button on the interface is actually just the left mouse button while the cursor is over one of the active crystal slots for the current recipe. If you press that, button, the recipe changes.

Azanor commented 6 years ago

From @SirMoogle on October 11, 2018 3:10

That's literally what I am not happy with. I'm saying it'd be nice to have another button be available to toggle without taking a stack of crystals for the first recipe.

Azanor commented 6 years ago

From @apmax on October 11, 2018 3:29

Oh, I'm sure it would be trivial to add a small extraneous button to switch recipes, But don't you think that it would be equally trivial for the player to press the button that's already there on their mouse to accomplish the same task? It's the same number of mouse clicks from the player in the end, I'm not sure what the point would be.

Azanor commented 6 years ago

From @VadersFist0501 on October 11, 2018 4:17

Directional and Restricted Essentia tube have the same problem.

Azanor commented 6 years ago

From @SirMoogle on October 11, 2018 17:40

It's two extra mouse clicks: one for depositing the crystals into my inventory, then shift-clicking them back in once I've created what I wanted. Not fun if my inventory's virtually full.