With TC having a lot of addons there is the hypothetical situation where pwarp from all the additional warped research leads to the player spending the rest of his days with a maxed out sanity meter.
I propose some way of limiting the maximum pwarp by way of normalization (effective pwarp = (currentRealPWarp / maxReachablePWarp) * limit PWarp) or introduction of a sqrt growth of warp once a limit is reached.
And maybe adding something like Absolute Permanent Warp, APWarp, that will be added as full points on top of the calculated effective warp. So addons like Forbidden Magic can go "well this stuff right here definitly should drive people insane BEYOND any normal limits.
With TC having a lot of addons there is the hypothetical situation where pwarp from all the additional warped research leads to the player spending the rest of his days with a maxed out sanity meter.
I propose some way of limiting the maximum pwarp by way of normalization (effective pwarp = (currentRealPWarp / maxReachablePWarp) * limit PWarp) or introduction of a sqrt growth of warp once a limit is reached.
And maybe adding something like Absolute Permanent Warp, APWarp, that will be added as full points on top of the calculated effective warp. So addons like Forbidden Magic can go "well this stuff right here definitly should drive people insane BEYOND any normal limits.