Azanor / thaumcraft-suggestions

This area is specifically to post any suggestions or balance issues. The main area should be kept for bug reports only.
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A parallel new cult. The cult of the sea? #69

Open angeltxilon opened 8 years ago

angeltxilon commented 8 years ago

Thaumcraft will have shortly a fifth and sixth anniversary, yet their bases are very similar to the first edition of the mod.

Currently everything is based on the cult crimson. You make your first magic tricks, then you study the crimson technology, and your adventure finally ends up killing the little crimson Eldritch gods.

I think it's time to add a new parallel cult (ie, antagonized but at the same time eldritch) to crimson cult. Perhaps a "cult of the sea" would fit perfectly in relation to the benthic beasts and pelagic gods normally related to Eldritch things (and sea guardians?). This could make the game more interesting, making to the thaumaturgic technology of all (or almost all) the fields ramify into 2 or 3 ends.

Add branched goals is something that usually add difficulty and makes the game more interesting, so 2 ways of magic and thaumaturgy (borned of the basic thaumaturgy) separated but equally interdependent way would make the game last longer.

Argis13 commented 8 years ago

Oh. So is this a Jedi versus Sith kind of thing? With the sea cult wanting to use the vis for good and the crimson for power, with you destined to end the battle however you choose?

angeltxilon commented 8 years ago

No, there would not be "goods and bads". Simply they would be two different cults that "does not have the same god/boss and ideology" and therefore tends to avoid or attack themself mutually (due to territorial, religious or power reasons). It is like in the real life, nor goods nor bads, only different societies (in this case cults) with different objectives, ideology and leaders.

Basically what matters are "the gods" or bosses. Crimson cult has eldritch humanoid small gods while the cult of the sea could have a more "cthulhunian" god (this mean, a more alien god, of acuatic type). Obviously each cult will have different considerations and activities due to this.

Argis13 commented 8 years ago

But if you kill the gods, the put their differences aside and the countdown begins. P.S. Sorry for misunderstanding what you meant.

slg407 commented 8 years ago

basically a dagon cult (nailed it lovecraft)

angeltxilon commented 8 years ago

LoL, I just discovered that the cult that I have proposed is both the name of a movie... ïa ïa Cthulhu fhtagn.

Well, the idea stay, basically I suggest to add a new parallel cult for add more diversity to the mod, either a sect of the sea or something else related to eldricht.

carso150 commented 7 years ago

I like the idea, one cult (the crimson) serve to outher eldrich abominations while they try to learn and understand more about them while another cult (maybe we can name it aquamarine?) serve to gods that came from the seas like marine people, you know giant humanoid crabs, octopuses, fishes, etc, I like the idea hope azanor see it. The only thing is that is going to be really difficult to add a new cult to the mod, god the crimson cult is not finished

l-Luna commented 6 years ago

And with all the sea-based stuff in 1.13, this would fit. But 'sea' isn't quite as evil as 'crimson'.

fingersome commented 6 years ago

THE HALCYON HARBINGERS ... or something

fingersome commented 6 years ago

Instead of eldrich shamblers with crabs on their heads they could have nasty squid faced fiends

fingersome commented 6 years ago

I’m imagining barnacle encrusted tombs with a portal to a cave world likethe nether but where everything is covered in saltwater abs seaweed and where slimes and scaled things hold dominion