This bug is related to the fact that all blacklisted pokémons are taken as success: failed.
Assuming calcy's dialog Close Button (X) is exactly on top of the POWER UP button (happens with 1080x2400 with my particular DPI)This is how to the issue works:
If the calcy scan works, but the pokemon is blacklisted,
No calcy dialog shows up (because the scan didn't fail).
But the scripts assumes it did (because blacklisted pokemons always "fail")
So the script clicks on close_calcy_dialog, which is exactly on top of the POWER UP button.
As if this weren't enough, the next tap is rename – which, ...drum roll... – matches exactly the YES button of the _"Do you want to power up your pokemon" dialog.
This bug is related to the fact that all blacklisted pokémons are taken as
success: failed
.Assuming calcy's dialog Close Button (X) is exactly on top of the POWER UP button (happens with 1080x2400 with my particular DPI) This is how to the issue works:
close_calcy_dialog
, which is exactly on top of the POWER UP button.rename
– which, ...drum roll... – matches exactly the YES button of the _"Do you want to power up your pokemon" dialog.