Investigate the ability to replace audio samples and music.
A couple ideas and a launching point for discussion is :
Direct replacements (sound banks, sequence banks) that can be directly replaced in memory.
Synthesis detection and replacement.
The biggest problem with replacements at the audio plugin level is there is no dedicated hardware so the software can be very different between images. For example, BOSS games use their own sound engine without ever utilizing the RSP. Musyx is also very different.
Investigate the ability to replace audio samples and music.
A couple ideas and a launching point for discussion is :
The biggest problem with replacements at the audio plugin level is there is no dedicated hardware so the software can be very different between images. For example, BOSS games use their own sound engine without ever utilizing the RSP. Musyx is also very different.