Units must have a value for their ability on doing things
Attributes and stats can have an impact on their skills
Must have skills are: Swords, Axes, Polearms, Shields, Light armor, Heavy armor, Two handed Swords, Two handed axes, Two handed polearms, Magic, Bows, Throwing Weapons, Crossbow, Powder Weapons
Some possible skills can be: Dual wield, Fishing, Carpentry, Wood-chop, Blacksmithing, Mining, Pottery, Alchemy, Cooking, Bargain, Stealing, etc.
Task type: Implementation
Objective:
Have a working skill system
Points to take into account: