Closed alyg563 closed 1 year ago
Forest
Aerial creature abilities (Wind type - Mixed class)
- Wind ball: Fireball but wind like in avatar
- Reflect: The next time you take damage prevent it and hit an for a %
- Flying: This character is flying, and can only be blocked by other creatures with flying
Water-dwelling creature abilities (Water type - Mixed class)
- Whirlpool: Summon a whirlpool around a creature that pushes nearby monsters away
- Lightning Bolt: Summon lightning bolt strike on a monster from the sky
- Dash: You dash forward, not stepping on anything in the stage
Hills
Land creature abilities (Fire type - Mobile class)
- Close Range Ignite: A burst of flame comes from this creature catching them on fire
- Flame Spear: A jet of flame expells from this menace, hurting enemies and catching them on fire
- Flame Walk: Dash and leave a trail of fire behind you, setting people on fire
Underground-dwelling creature (Earth type - Tank class)
- Earthquake: Hits around for a small amount of damage and stuns (Doesn't hit air)
- Propell Rock Wall: Send a wall of rock that stays around after hurling toward enemies
- Summon Rolling Bolder: CRAZY bolder rolls around damaging enemies and causing chaos
Laboratory
Aerial creature (Wind type - Mobile class)
- Melee Blow Wind: Melee damage and a pushback
- Reflect: The next time you take damage prevent it and hit an for a %
- Super Jump Anywhere: Jumps across the stage with ease
Land creature (Water type - Mobile class)
- Water spit: creatures spits water out of their mouth for a short-range attack
- Water Bubble: Makes creature dormant for one turn and grants extra AP for the next turn; more if not hit. Enemies who hit you become wet
- Surf: Surf on a wave to a spot and damages monsters around the wave path (possibly allow the player to draw a path?)
@Preston-PESTO Could you review this info and let me know if this is good so your team can start working on descriptions for Art?
good job guys!
Listed are must-have monsters for each area.
Forest 1 aerial monster (wind) ] These two should be prioritized, 1 water dwelling monster (water) ] as they are associated with landmarks.
Hills 1 underground dwelling monster (fire/earth) ] Perhaps gopher or mole-like? 1 land monster (fire/earth) ] Large quadruped, horse/cow? Rhino?
Lab (surrounding area) 1 aerial monster (any) ] Outside of the lab, this monster can be encountered naturally. 1 land monster (any) ] In the lab, its wings will be removed, turning it into a bipedal monster. ] The missing wings will be attached to a local land monster.