Open poetahto opened 1 year ago
I have already made a kinda good start on this, with an entrypoint and some stubs for systems. It still really needs to have mechanics added though. Im thinking: movable 2d player, menu, pause, gameplay, some sfx, some particles, an enemy that chases, some random HUD elements (very VERY rough and just to prove its possible)
create a little tiny demo scene that showcases how each subsystem will work to power the game.
IMPORTANT: this is not gonna be representative of the final game in any way (i think itll just be a little 2D thing) we just want to show how the communication will work, and how things will be separated and run