Added two scripts:
Scripts can be found in Assets->Scripts->Misc
Breaks.cs: appends to an object that breaks another object i.e. the boulder
Breakable.cs: appends to an object being broken. Requires the object that breaks it under the variable: "Boulder" to call values from Break.cs. The "broken" model must be added to the variable: "Broken" so it can be spawned on collision. Both variables can be found in the script inspector.
Added two scripts: Scripts can be found in Assets->Scripts->Misc
Breaks.cs: appends to an object that breaks another object i.e. the boulder
Breakable.cs: appends to an object being broken. Requires the object that breaks it under the variable: "Boulder" to call values from Break.cs. The "broken" model must be added to the variable: "Broken" so it can be spawned on collision. Both variables can be found in the script inspector.