The Task
Start creating placeholder assets inside FMOD and integrating them into the game.
Extra Information
Luke has created an asset list for audio, we can start creating placeholder events for them and calling them from game scripts.
I (Daniel) can talk about what this general process would look like for interested programmers, the process isn't too bad, and can definitely be worked on by multiple people at once.
The Task Start creating placeholder assets inside FMOD and integrating them into the game.
Extra Information Luke has created an asset list for audio, we can start creating placeholder events for them and calling them from game scripts.
I (Daniel) can talk about what this general process would look like for interested programmers, the process isn't too bad, and can definitely be worked on by multiple people at once.
The audio asset list in question: https://docs.google.com/spreadsheets/d/1Z7Di1ejZqHhUCNp9gGiUhYTZDyWMX91-NKG0UcxiuzM/edit#gid=0