[not on github] Lindsey (seahorse0969) - Artist
@RasJazz - Programmer
Description
We need a basic player controller for the prototype. We only have really basic movement, its mostly in service of exploration. The most important part is having a Sigmund model and basic animations.
Goals
Standard WASD keyboard movement. Should be easy for designers to adjust speed, acceleration, deceleration.
Use the mouse to rotate a 3rd person camera around sigmund: see concept art.
Press space to jump. Should be easy for designers to adjust jump height and gravity.
Sigmund 3D model idle animation when you stand still
Sigmund walking animation that plays when you move
The Sigmund 3D model should rotate to face the direction it is moving.
Resources
Camera perspective concept art:
See for importing animations from other sources.
Another that describes the entire animation system.
Team
[not on github] Lindsey (seahorse0969) - Artist @RasJazz - Programmer
Description
We need a basic player controller for the prototype. We only have really basic movement, its mostly in service of exploration. The most important part is having a Sigmund model and basic animations.
Goals
Resources