Open Wakayo-Quozorox opened 4 months ago
Hi @AzumattDev again, I took some screenshots because its better to see than to read in this case. The first 3 shots are from Vanilla, 2 last modded with only perfect placement. When looking at the same point, edge of the pole in this case, you can check the difference between the two behaviors.
I have this problem as well.
Something in the FreePlacementRotation is broken that causes it, try disabling it.
Hi,
As the tittle says, the switching snap point (default 'q') does not work like in vanilla.
What I mean by that is that the snapping point seems to be changed, but trying to place a piece by looking at another piece does not works as in vanilla.
For example when placing log to make a fundation, in vanilla when I toggle snap point to "top" and look at another element it goes under the piece I look nicely, but with the mod it just stays there as if in auto mod, and I have to look under for it to snap as expected. This is somehow frustating when trying to lay down simple structures as fundation or roofs.
Can you check it out ? Maybe the aligment points are messed up or not getting the closest one or something, I dunno. Thanks !