Azurami / wagic

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Phasebar graphics do not take into account the actual phase bar contents #651

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Repro:
use a custom phasebar (using rules/*.txt), and remove (for example) "cleanup".
The "cleanup" icon still appears in the graphical "wheel" representation of the 
phasebar, not representing the actual phasebar accurately. It might be 
difficult to have the phasebar super accurate all the time, but it could for 
example represent accurately player's 1 initial phasebar, which would be good 
enough for our current use cases.

Original issue reported on code.google.com by wagic.the.homebrew@gmail.com on 7 May 2011 at 8:46

GoogleCodeExporter commented 9 years ago

Original comment by wagic.the.homebrew@gmail.com on 7 May 2011 at 8:46

GoogleCodeExporter commented 9 years ago
we could create a new phasebar graphic for specific games and link them to the 
game they belong to somehow...maybe through the rules?

so if your game only has 4 phases, your graphic should only have 4 phase icons 
on it...

Original comment by omegabla...@gmail.com on 17 May 2011 at 3:00

GoogleCodeExporter commented 9 years ago
This is already done correctly, we just need to improve it a bit.

Original comment by wagic.the.homebrew@gmail.com on 20 May 2011 at 2:10

GoogleCodeExporter commented 9 years ago
does the icon in our current phase bar know that its moving to its current 
phase? or do we just spin the circle slightly? 

Original comment by omegabla...@gmail.com on 18 Jul 2011 at 6:59

GoogleCodeExporter commented 9 years ago
i recently worked on a card that skips draw step, and it skipped right over 
thing one. is this still an issue now with the new phasebar handling?

Original comment by omegabla...@gmail.com on 31 Jan 2013 at 6:57