Azurblau / Zombies.Zone

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[SUGGESTION] WZS: Nerfing OBJ_ maps for humans #132

Open CWorm opened 6 years ago

CWorm commented 6 years ago

Connecting to an obj map on casual WZS causes most of more experienced players to disconnect from server either because it takes ages to finish or simply can't redeem anymore because of high player count.

Zombies can't do too much especially when humans focus on spawnkilling zombies instead of doing an objective, and even if they kill a human they just redeem back and act like nothing has happened. Here are my two ideas that could solve both problems:

A. Allow zombies to pick custom classes as well - if humans got custom weapons, why can't zombies have custom classes? B. Disable human redeeming no matter what on OBJs - prevent minges redeeming 8 times on a single map, this should make people making to the end without dying feel more rewarded as well.

v1red commented 6 years ago

On vertigo i once got 49 kill as z main but guess what... at the end of the map there were like 9 people as z rest boots. I will chose B the redeem its so abuse on obj maps

CWorm commented 6 years ago

Removed aegis and concrete barrier from most unbalanced maps, apparently it makes it little harder and that's a good start.

Azurblau commented 6 years ago

These zombie classes are unlocked in OBJ maps now: "Zombie", "Bloated Zombie", "Mummy Zombie", "Skeleton", "Wraith", "Corruptor", "Ghoul", "Scratcher", "Headcrab", "Fast Headcrab", "Mailed Zombie", "Poison Headcrab"