Azure-Samples / azure-digital-twins-unreal-integration

Sample project demonstrating the Unreal Engine plug-in for Azure Digital Twins
https://www.unrealengine.com/marketplace/en-US/product/adtlink-for-unreal-engine
MIT License
92 stars 43 forks source link

Issue launching the project related with MagicLeap plugin #2

Open ejcasas opened 2 years ago

ejcasas commented 2 years ago

Hi, congratulations for the project. I got an issue with UE4Editor trying to launch using 4.27.1 from the EPIC Games Launcher: "Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."

My computer is a MacBook Pro (Intel) with macOS Monterrey 12.1

Any suggestion?

Thanks a lot! Henry

Please provide us with the following information:

"Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."

This issue is for a: (mark with an x)

- [ x] bug report -> please search issues before submitting
- [ ] feature request
- [ ] documentation issue or request
- [ ] regression (a behavior that used to work and stopped in a new release)

Minimal steps to reproduce

Every time I launch from the launcher

Any log messages given by the failure

None

Expected/desired behavior

OS and Version?

Windows 7, 8 or 10. Linux (which distribution). macOS (Yosemite? El Capitan? Sierra?) My computer is a MacBook Pro (Intel)

Versions

with macOS Monterrey 12.1

Mention any other details that might be useful


Thanks! We'll be in touch soon.

stevebus commented 2 years ago

@samwsp or @3dstephen - can you guys take a look?

SamWSP commented 2 years ago

Hello. This problem seems to be occurring because of the MagicLeap plugin not the ADTLink plugin. Does the error only show up in combination with the ADTLink plugin?

Also at the time the ADTLink plugin is only supporting Windows. It might still work on macOS but we cant guarantee how good, because we have not tried it ourselves. If you still want to try out running the plugin on macOS, you can change the .uplugin file and adding "Mac" to the "WhitelistPlatforms", then rebuild the plugin.

ejcasas commented 2 years ago

Thanks a lot, I will try again in macOS and I let you know if it works, and yes it occurs without ADTLink plugin combination.