Open ejcasas opened 2 years ago
@samwsp or @3dstephen - can you guys take a look?
Hello. This problem seems to be occurring because of the MagicLeap plugin not the ADTLink plugin. Does the error only show up in combination with the ADTLink plugin?
Also at the time the ADTLink plugin is only supporting Windows. It might still work on macOS but we cant guarantee how good, because we have not tried it ourselves. If you still want to try out running the plugin on macOS, you can change the .uplugin file and adding "Mac" to the "WhitelistPlatforms", then rebuild the plugin.
Thanks a lot, I will try again in macOS and I let you know if it works, and yes it occurs without ADTLink plugin combination.
Hi, congratulations for the project. I got an issue with UE4Editor trying to launch using 4.27.1 from the EPIC Games Launcher: "Plugin 'MagicLeap' failed to load because module 'MagicLeap' could not be loaded. There may be an operating system error or the module may not be properly set up."
My computer is a MacBook Pro (Intel) with macOS Monterrey 12.1
Any suggestion?
Thanks a lot! Henry
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