Azure / azure-remote-rendering

SDK and samples for Azure Remote Rendering
MIT License
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[Question] Camera Upside down when i start a remote session on quest pro #117

Closed MirkoCzo closed 6 months ago

MirkoCzo commented 6 months ago

Hello,

I am currently using the showcase template.

When I build it in Unity on my PC, it works very well. However, when I play it on my Quest Pro, I encounter two problems:

I have to set the target eye to both even though I have already done so. When I start a remote rendering session, the camera flips upside down and I can only see with one eye. Does anyone know where these problems originate from?

jloehr commented 6 months ago

Hey there,

By "play it on my Quest Pro", do you mean you built an .apk, deployed it to your device and are running it directly on it? Or are you using any PC to Quest streaming, and are still running it in your Editor?

MirkoCzo commented 6 months ago

Hey, thanks for the fast reply.

I'm using my PC to stream the quest with the quest link, and it is still running in the editor.

I tried to build an APK, but it didn't work. However, it is another problem.

jloehr commented 6 months ago

Oh, I see. ARR doesn't support streaming from PC (Editor or standalone app) to Quest yet. We do have a backlog item for that, but no ETA. For now, you have to build an .apk of your app and deploy it directly to device.

I'm closing this issue. If you have any issues with building the .apk, please open a new issue.