Closed DinethD-VM closed 1 year ago
Thanks for filing this report. Adding the comment from the forum too stating this is working prior without lag with iOS 15.6 on the same iPad.
There is an in progress issue with iOS 16 and ARKit XR Plugin see https://github.com/Unity-Technologies/arfoundation-samples/issues/988 and https://issuetracker.unity3d.com/issues/ios-fps-in-the-player-is-very-low-when-using-xrcamerasubsystem-dot-trygetlatestframe.
Our solution for now is 4.2.3 without multi-threaded rendering as this does not issues.
Many thanks. That worked.
Thank you for the awareness @mrwellmann!
(@XiangyuL-Microsoft tracking for this item is n#42109628)
@Varnauld @XiangyuL-Microsoft https://github.com/Unity-Technologies/arfoundation-samples/issues/988 has been marked as Resolved with fixes in AR Foundation/ARKit packages 4.13, 4.2.7, 5.0.3 as covered in https://issuetracker.unity3d.com/issues/ar-camera-feed-jitters-and-shakes-with-mutithreaded-rendering-when-running-on-ios-16 <5.0 versions are designed to be used in 2020.3 LTS so I've tested our sample with 4.2.7. I can't see any camera jitter or holograms drift w/o multi-thread rendering.
Trying to test the provided samples and running into heavy lag on iOS 16.1 soon as it starts capturing the environment.
Is this a known issue and if there is any solution to this?
Tested on
Note: Exact same project but running on a Google Pixel XL Gen 1 running Android 10, which works flawlessly.