Open Kiwithepaladin opened 1 year ago
Hi, I am not able to use Holographic Remoting with Azure Spatial Anchor. Have you ever run into this error?
DllNotFoundException: AzureSpatialAnchors assembly:
Hi, I am not able to use Holographic Remoting with Azure Spatial Anchor. Have you ever run into this error?
DllNotFoundException: AzureSpatialAnchors assembly: type: member:(null) Microsoft.Azure.SpatialAnchors.AnchorLocateCriteria..ctor () (at Library/PackageCache/com.microsoft.azure.spatial-anchors-sdk.windows@c59f29caea85/Runtime/AzureSpatialAnchorsBridge_Windows.cs:2199) AnchorModuleScript.Start () (at Assets/MRTK.Tutorials.AzureSpatialAnchors/Scripts/AnchorModuleScript.cs:40)
I ran into same error as @lagenuina, too. Is there any solution for this?
Description
Hi, I'm using two HoloLens devices with Netcode for GameObjects as my networking solution. What I am trying to achieve is that two HoloLens will have a shared anchoring point thus I can share the display data (say a cube) on the exact same spot in real world for two different devices.
I utilize Netcode for GameObjects by unity to keep the identifier of the anchor I have created so when a new user connects to the system, it will start looking for it by using an ASA watcher which gets a by identifier criteria.
Problem rises whenever I retrieve the ASA and said anchor has about 1 meter offset from the original source.
Steps to reproduce the issue
HoloLens 1:
HoloLens 2:
Expected behavior
I've used ASA about 6 months ago as an app that runs on the HoloLens itself, I stopped using ASA for a while, and since I read that Holographic Remoting is now being supported in the latest patch notes from release 2.14.1, I gave it another try.
In my last usage of ASA (as said 6 months ago) I ran it on the HoloLens itself, and the margin of error on the 3d Object I was creating on two different HoloLens was significantly smaller.
I expect that the margin of error (how far the object is from where it was originally created) will be smaller.
Development information:
AR Device information:
Device: HoloLens 2 utilizing holographic remoting
Additional context
I'm still experimenting and testing what might cause this offset (e.g: it purely from Holographic Remote or if it there is a step I have missed) l will update this Bug Report whenever I find new things.