Azurency / CQUI_Community-Edition

Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!
MIT License
399 stars 98 forks source link

Readme isn't up to date #124

Open Azurency opened 6 years ago

Azurency commented 6 years ago

Issue by JHCD Friday Feb 24, 2017 at 08:55 GMT Originally opened as https://github.com/CQUI-Org/cqui/issues/327


NOTE: Until this mod is in a less experimental state, the mod will not remember its "enabled" status after restarting the game. This means that every time you plan to start a new game using CQUI, you'll need to explicitly enable it in the "Additional Content" menu first. Once you've created the game using the mod, it will always load when you start the save, regardless of its current status in the "Additional Content Menu"

Is this still up-to-date? It's always enabled here.

Azurency commented 6 years ago

Comment by chaorace Friday Feb 24, 2017 at 08:58 GMT


No, it's no longer an up to date description. I plan to just completely rewrite the readme for the Beta release

Azurency commented 6 years ago

Comment by JHCD Sunday May 21, 2017 at 07:12 GMT


We need a documentation of all used key bindings and mouse-click implementations too. Has anybody an overview about the possible features?

See #536 and #529 for example...

ricanuck commented 6 years ago

Not only the readme, we should also work on the Steam WS description and make it actual, especially now that the C stands for Community. I would also make every file name person-neutral, get rid of any names and personalization so that we truly reflect the Community nature of this new edition (in-code comments with names are OK, and even better, as they help identify code authors for better troubleshooting)...

I can help with the descriptions, if you want..

sparrow8332 commented 6 years ago

@ricanuck any help is appreciated mate. @Azurency is on the ball with the updates and i would have started a fresh readme and clearing out the files ect but been bogged down so much recently with work.

ricanuck commented 6 years ago

yeah, I know, work, that stupid invention that prevents us from civving freely... :rofl:

Azurency commented 6 years ago

Why would we remove all the names and thanks ? I think it's good to thank the people who contributed, that the community ! Maybe just make it more compact on the readme

sparrow8332 commented 6 years ago

or maybe even a link to a Pastebin with all the names off everyone thats helped get this to where it is Past & Present

ricanuck commented 6 years ago

@Azurency : Antoine, I was referring to removing names from file names... right now there are some files with user names, I meant we should make all those file names neutral... off course contributor's names should stay! But the mod itself, and any of its parts, should really be person-neutral, now that the "C" stands for COMMUNITY and not for a person... capisce? :wink:

sparrow8332 commented 6 years ago

@ricanuck ive started on sparrow8332-patch-1 branch - CQUI.modinfo for eg is this what you mean ?

ricanuck commented 6 years ago

Yep, that is what I mean... neutral file names. That one should just be CQUI.modinfo...

ricanuck commented 6 years ago

Comments inside the code are OK, in fact it's better to know who wrote what for easier troubleshooting.