Closed Azurency closed 7 years ago
Comment by jacks0nX Tuesday Nov 22, 2016 at 07:12 GMT
You had me at "production queue".
I didn't look at the code, whether it's difficult or not, but maybe a toggle of transparent/normal citizen and resource icons would be nice.
Comment by chaorace Friday Nov 25, 2016 at 01:13 GMT
I'm working on implementing a status message filter at the moment, seems like one of the more difficult ones to do right though
Comment by zeyangl Friday Nov 25, 2016 at 02:16 GMT
*A toggle of transparent/normal citizen and resources icons This would be really nice. From my personal experience, transparent icon/text significantly increase visual clutter, and de-focuses the entire user interface.
Comment by lifemare Monday Nov 28, 2016 at 17:50 GMT
Any chance we can get a shortcut key for the unit upgrade button?
Don't know what exactly you have in store for the Mini-Map customization, but i'd personaly love an option to resize it (or revert to vanilla dimensions).
The following issues occur when playing with Fortified Alert, MultiUnit, BuilderMod and Improved Water Yields enabled:
PS: Should i post this in the CivFanatics thread aswell?
Comment by chaorace Sunday Dec 18, 2016 at 14:09 GMT
@lifemare You can toggle the size to original by right clicking in the current build. More customization for the minimap size are definitely on the roadmap for closing this issue. Anyways, in respect to each of your issues: I'll look into that, this should be fixed in the latest nightly, let me know if it's not. I'll look into integrating that fortified alert mod, thanks for letting me know!
Comment by SpaceOgre Saturday Jan 28, 2017 at 19:01 GMT
Hi, I'm working on "Option to enable/disable individual smartbanner elements". Got the Unassigned citizen and districts done. Just wanted to give a heads up so no else spends time on it too :)
Progress: https://github.com/SpaceOgre/cqui/tree/Enable_Disable_SmartbannerElements
Comment by chaorace Sunday Jan 29, 2017 at 18:11 GMT
@SpaceOgre Excellent! I'll get to reviewing your PR shortly 👍
Comment by fabikw Friday Feb 03, 2017 at 21:42 GMT
Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?
Comment by chaorace Saturday Feb 04, 2017 at 00:06 GMT
There's an option to make the buttons bigger, if that's what you're asking
On Fri, Feb 3, 2017, 4:42 PM fabikw notifications@github.com wrote:
Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?
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Comment by chaorace Sunday Feb 12, 2017 at 00:39 GMT
I've removed "Set default City Details panel tab" because I don't really think anyone cares about this and I feel like the two or three strings it adds to the LOCs creates additional and almost entirely pointless work for future translators
I don't know what "City Details panel" tutorial UI is, so I skipped it. Anyone know what it is ?
Nervermind, found it and added the setting. It's now all done !
Issue by chaorace Tuesday Nov 22, 2016 at 06:04 GMT Originally opened as https://github.com/CQUI-Org/cqui/issues/134
I'm collecting all of the options requests under one issue so they can be tackled once and for all! This is one of the last blockers for v0.7 release. Only options that can be reasonably implemented in v0.7 go in this list, anything too intensive is going to have to wait
Set default City Details panel tab