Azurency / CQUI_Community-Edition

Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!
MIT License
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Implement Options... all of them #126

Closed Azurency closed 7 years ago

Azurency commented 7 years ago

Issue by chaorace Tuesday Nov 22, 2016 at 06:04 GMT Originally opened as https://github.com/CQUI-Org/cqui/issues/134


I'm collecting all of the options requests under one issue so they can be tackled once and for all! This is one of the last blockers for v0.7 release. Only options that can be reasonably implemented in v0.7 go in this list, anything too intensive is going to have to wait

Azurency commented 7 years ago

Comment by jacks0nX Tuesday Nov 22, 2016 at 07:12 GMT


You had me at "production queue".

I didn't look at the code, whether it's difficult or not, but maybe a toggle of transparent/normal citizen and resource icons would be nice.

Azurency commented 7 years ago

Comment by chaorace Friday Nov 25, 2016 at 01:13 GMT


I'm working on implementing a status message filter at the moment, seems like one of the more difficult ones to do right though

Azurency commented 7 years ago

Comment by zeyangl Friday Nov 25, 2016 at 02:16 GMT


*A toggle of transparent/normal citizen and resources icons This would be really nice. From my personal experience, transparent icon/text significantly increase visual clutter, and de-focuses the entire user interface.

Azurency commented 7 years ago

Comment by lifemare Monday Nov 28, 2016 at 17:50 GMT


Any chance we can get a shortcut key for the unit upgrade button?

Don't know what exactly you have in store for the Mini-Map customization, but i'd personaly love an option to resize it (or revert to vanilla dimensions).

The following issues occur when playing with Fortified Alert, MultiUnit, BuilderMod and Improved Water Yields enabled:

  1. Not sure the Production Queue integration is working as intended, but in Lozenged's version you could queue up buildings after placing a district. In CQUI you have to finish building the district before you can queue any of the respective buildings, which kind of defeats the purpose of having a production queue...
    1. This might've been reported before, apologies in advance, but Next City Plot integration is very buggy. Plots will stay highlighted even outside of city view, with multiple instances of already expanded tiles persisting.
    2. If these are caused by mod conflict i'd ask if you could figure a way to make them compatible and i'd suggest considering integration of Fortified Alert at least (since the other 3 are probably not something you'd welcome in a UI mod).

PS: Should i post this in the CivFanatics thread aswell?

Azurency commented 7 years ago

Comment by chaorace Sunday Dec 18, 2016 at 14:09 GMT


@lifemare You can toggle the size to original by right clicking in the current build. More customization for the minimap size are definitely on the roadmap for closing this issue. Anyways, in respect to each of your issues: I'll look into that, this should be fixed in the latest nightly, let me know if it's not. I'll look into integrating that fortified alert mod, thanks for letting me know!

Azurency commented 7 years ago

Comment by SpaceOgre Saturday Jan 28, 2017 at 19:01 GMT


Hi, I'm working on "Option to enable/disable individual smartbanner elements". Got the Unassigned citizen and districts done. Just wanted to give a heads up so no else spends time on it too :)

Progress: https://github.com/SpaceOgre/cqui/tree/Enable_Disable_SmartbannerElements

Azurency commented 7 years ago

Comment by chaorace Sunday Jan 29, 2017 at 18:11 GMT


@SpaceOgre Excellent! I'll get to reviewing your PR shortly 👍

Azurency commented 7 years ago

Comment by fabikw Friday Feb 03, 2017 at 21:42 GMT


Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?

Azurency commented 7 years ago

Comment by chaorace Saturday Feb 04, 2017 at 00:06 GMT


There's an option to make the buttons bigger, if that's what you're asking

On Fri, Feb 3, 2017, 4:42 PM fabikw notifications@github.com wrote:

Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/chaorace/cqui/issues/134#issuecomment-277370057, or mute the thread https://github.com/notifications/unsubscribe-auth/AGKcgMqTVQdjhJviqTE3v5klkCzGLJuzks5rY59QgaJpZM4K5Ciy .

Azurency commented 7 years ago

Comment by chaorace Sunday Feb 12, 2017 at 00:39 GMT


I've removed "Set default City Details panel tab" because I don't really think anyone cares about this and I feel like the two or three strings it adds to the LOCs creates additional and almost entirely pointless work for future translators

Azurency commented 7 years ago

I don't know what "City Details panel" tutorial UI is, so I skipped it. Anyone know what it is ?

Azurency commented 7 years ago

Nervermind, found it and added the setting. It's now all done !