Azurency / CQUI_Community-Edition

Civilization 6 mod - UI enhancements, reduce clicks and manage your empire faster!
MIT License
399 stars 98 forks source link

Spring 2018 update (1.0.0.257) #331

Closed Azurency closed 6 years ago

Azurency commented 6 years ago

So we haven't finish to fully update the mod for the Rise and Fall expansion and already another patch is pushed by Firaxis.

🤔 About the Rise and Fall issue

I created this new issue even though the other one is not closed because I don't want to clutter the already cluttered Rise and Fall issue. The priority will be to fix the base game version first and then hopefully finally finish updating cqui for R&F.

🔨 How we'll proceed

We'll try to (roughly) follow these steps, maybe not in that exact order :

💪 Helping cqui

You may have noticed that it's taking me a lot of time for me to finish the update for Rise and Fall, review issues, test the pull requests and answer everybody. It's because I'm very busy with work at the moment, I try to find as much time as I can to dedicate to this mod but sometime it's just not enough.

If you're a developer that know how to use git and GitHub (the PRs), you can help this mod ! I'll soon put a list of files that need to be changed, it's "just" merging the changes introduced by the update to the cqui files (and being careful not to remove/change any cqui feature along the way) by reviewing the diffs.

I want to help but I'm not a developer if you have time to spare to help cqui, we still need people to answers on GitHub, Steam and discord, moderate and label the issues on GitHub, ... You can join the discord and post a message there.

Azurency commented 6 years ago

Here are the diffs : https://github.com/Azurency/Civ6-UIFiles/commit/ad103891208f1dfab5acc3bd16a690453fab06f1. About 35 files changed (it says a lot more on GitHub because there're some encoding change that are not relevant). I'll make a list of what needs to be looked at now.

Azurency commented 6 years ago

The list of files to change :

CQUI changes

Integrations changes

BES :

BTS :

IDS (it's maintained by CQUI) :

You can contribute by opening pull request on the Patch-1.0.0.257 branch, also for coordination purposes, join the discord and tell us what you're doing ;)

pspjuth commented 6 years ago

techtree.lua has a fix here: #329

Azurency commented 6 years ago

Great, thanks to the contributors the cqui part is done 🎉 !

About the integrations

As I don't know if @astog is going to update BES and BTS quickly, we'll make the changes and create a pull request here and in his repos also.

Azurency commented 6 years ago

So everything is updated but diplomacydealview.lua need to be tested for the new third party war, I think it might not work as it is. We'll need to implement that. (I don't have time to test right now, I'll try as soon as I can).

MarkusKV commented 6 years ago

So, I thought I'd try this branch against 1.0.0.257 with R&F ruleset. It's not really working. Tech and Civics are not displayed in the upper right. I went back to expansion1 (with the techtree fix) and its working with 1.0.0.257 with R&F ruleset. Am I missing something? Am I thick?

I downloaded the zip of this branch rather than cloning.

NoShotz commented 6 years ago

This isn't updated for R&F yet

MarkusKV commented 6 years ago

Thanks. I'll go back to expansion1. Seems to work for everything I've done so far.

rasputinoz commented 6 years ago

hopefully they get back to RF fixes if this is now done. seem to be finding more bugs in RF even with the expansion and Techtree loaded. IE. Citystate envoy screen not working.

alexeyOnGitHub commented 6 years ago

@MarkusKV is "expansion1" branch working fine for you even with 1.0.0.257 RaF version?

MarkusKV commented 6 years ago

@alexeyOnGitHub Yes. It's working.

camk16 commented 6 years ago

Tech tree doesn't open

MarkusKV commented 6 years ago

You need the tech tree patch. Look for a zip file somewhere up in this thread. Or in the extension1 thread. 

Regards. Mark K Vallevand 

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alexeyOnGitHub commented 6 years ago

thank you for the info, @MarkusKV . I found that patch here https://github.com/Azurency/CQUI_Community-Edition/issues/329#issuecomment-388280198 downloaded techtree.zip file, unpacked, copied the lua script to

\Documents\My Games\Sid Meier's Civilization VI\Mods\CQUI_Community-Edition-expansion1\Assets\UI\Screens\techtree.lua

now the tech tree is working fine.

camk16 commented 6 years ago

@MarkusKV @alexeyOnGitHub - Awesome! Thank you both! I'm curious, though, as to why this file wouldn't just be merged into the expansion1 branch? You know, instead of creating a need to add it manually. Seems a bit odd.

rasputinoz commented 6 years ago

Reason being is they busy fixing the mod. This is a work around until finalised .

Thanks guys for great work

ComanDanteSA commented 6 years ago

Any updates?

kriscamilleri commented 6 years ago

Any eta on the new update?

Thanks for all the great work :)

ihendriks commented 6 years ago

No ETA. Don't know when Azurency will be available.

StevenStone1701 commented 6 years ago

for those who found that last update just (again) cqui breaking. there is a trick to return to an earlier version of civ VI. tested it myself and coun't beleave that it actually worked... apparently steam holts records of every update from every game on some server. you just have to follow the instructions of this reddit page(it talkes about fallout 4 with the same principle/problem):https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/. for the record, I do not advertise or want to do that by any means. it just a trick I use for a while when a brand new update comes out

EDIT: for the steam console. just close steam, go to properties of the shortcut. add after "C:\Program Files (x86)\Steam\Steam.exe" this: '-console'(without the ') and boot steam through this shortcut. there now will be a tab on the right side of your username. ENJOY A BIT MORE CQUI

wayneb64 commented 6 years ago

So version 262 breaks CQUI again? It sounded like all they did was remove Red something or other and add some multiplayer changes. Everything was working for me (in Vanilla) accept joint war which I don't really use so I am not at the latest un-merged stuff.

Azurency commented 6 years ago

Ok, the IDS is working for the base game now, the work here is done. Let's get back to the Rise and Fall issue.